The five-year research project titled “Complex care for cultural heritage in the field of gaming applications” and supported by the Ministry of Culture under the NAKI III grant programme is focused on the development of methods and technological tools for the protection of digital games as part of our national cultural heritage. Gaming applications have significant cultural and historical value, but they have not yet received enough attention in the context of care for Czech cultural heritage. This project responds to the need of memory institutions such as museums, libraries and archives to protect and provide access to digital games that were created in the Czech Republic and have an international impact.
The researchers are contemplating the practical aspects of creating a database for archived games and an emulation station to run the games on, as well as more general questions of which games should be included in memory institution collections and why; in other words, what are the criteria that formulate the concept of cultural heritage when it comes to the relatively young medium of computer games? This involves multiple other issues and problems: how does our society define the term ‘national computer games’ and what specific values are linked to them in our culture? How has this evolved in time? What makes the history of Czech games specific? Which of those specificities should the NFA collection (currently under preparation) represent, and how exactly? Digital games represent a great challenge for memory institution in terms of their preservation and archiving simply because they are software – that is, digital products inextricably linked to specific platforms and hardware, and as such they are under a constant threat of becoming dysfunctional and inoperable using current computers due to the rapid evolution of technologies. At the same time, games are a major challenge for archiving methods because they are by nature unstable interactive objects, co-created by players to a great extent: how can memory institutions capture this sheer multitude and variety that playing games embodies?
Aside from general theoretical and historical research, the project includes the development of technologies required to preserve the games, in particular in terms of emulation and ensuring sustained access to the games, which were originally created for specific devices (computers, gaming consoles etc.). The solution includes a proposal of the metadata standard for incorporating game applications into memory institutions’ collections.
The project is being implemented by a consortium of three institutions:
The project is being implemented over the period from 1 March 2023 to 31 December 2027.
The principal project output includes:
Helena Bendová, Department of Game Design - helena.bendova@famu.cz